Sunday, March 29, 2020

Week 7: Looking for some sounds

     As I've gone over several times in the last week, Sil is going to be editing and adding affects to our footage.  I would show the clip here, but apparently the file's size is larger than 100 MB, so the site won't let me upload it.  I digress.
     The video speed was increased to 120% since she realized that our footage may have been a little longer than intended, but it's always good to have more footage than you need than having less.  My only issue is that it looks a little chopper, which I think is due to the slight movements of the camera while Gus is walking also being sped up.  Sil said she'd try stabilizing the footage while editing.
     In the meantime, I'm looking for a bunch of sounds that you would hear in a diner, but one that doesn't have many people in it.

Diner sounds: https://freesound.org/people/AllenStacy/sounds/240652/

     This one is just some all encompassing diner noises.  The clinking of glasses with some barely intelligible chatter in the background.  I think it's pretty good, but we need more than just this.
     The last time we needed sound effects for a project, I made sure to find a bunch of ambient noises to make it clear that the scene was taking place indoors.  Here are some such sounds:

Buzzing electricity from lights: https://freesound.org/people/lukaspearse/sounds/149734/

Air conditioning: https://freesound.org/people/mikevpme/sounds/273620/

     The volume of those sounds will be adjusted so that they're audible but still not too loud.  We'll also need some asynchronous sounds such as Sil walking and her sitting down at the booth.

Steps in high heels: https://freesound.org/people/anagar/sounds/267933/

Sitting down: https://freesound.org/people/jpkweli/sounds/154785/

     I can probably find some better sounds to use later on since we still have a lot of time left in this editing process, but these are just some examples of what I'm looking to use.  I'll have more updates in my future posts.  See you then.

     

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